Update - Alpha 6.0.3
Posted by Ponzel on 2026-10-01
It’s time for another HavenCraft Update!
Let us know if there are any issues and happy playing!
Changes
- Quality of life
- A lot more wood beams can now be clipped into each other.
- Bugfixes
- A diagonal wooden beam and a horizontal half beam at the same spot no longer block each other as if they were the same beam.
- If (auto)saves fail because your disk is full, the game now shows a popup to inform you.
- Fixed a rare memory leak in the map overview. The map also uses less memory in general now.
- Fixed rare world seeds (about 1 in 1000) where the confused house builder could not find a spot for their house and the game errored out at world start.
- Fixed an error with older saves that had skyling orders bigger than the new stack sizes allow. Such orders are now reduced automatically when you load the save.
- Fixed an error when you try to put a window into flat roof tile (windows in roofs is not supported right now, but we can’t accept errors anyways).
- Fixed a rare error when a villager leaves the town at the end of the day.
- Fixed a realtime ambient occlusion error in areas with very detailed geometry.
- Fixed an error where typing a world name with a Korean or Japanese input method could cause an error.
- Reserved Windows names like “NUL” or “CON” can no longer be used as world names, because they broke saving.
- Multiplayer
- Optimized bandwidth consumption.
- Fixed clients getting stuck on the “falling asleep” screen at the end of the day, that could rarely happen right after joining a big save.
- Pressing Escape while joining a game no longer freezes the game.
- If the game cannot reach the multiplayer service (no internet, or the service is down), the join panel now tells you so, instead of entering an error state.
- Relay connection problems (for example a firewall that blocks the traffic, or a host that froze for a long time) are now handled as a normal lost connection, instead of showing an error screen.
- Fixed clients still listing villagers who left the town as workers, which caused an error when you tried to unassign them.
- Clicking “Manage” on a villager right after joining no longer causes an error.
- Fixed errors when another player changes a plot to a different plot type while you’re editing it or viewing its details.
- Fixed an error on the host when a client harvests a resource that was just destroyed.
- Fixed an error on the host when a player disconnects while items are still flying toward them.
- Fixed an error on clients when a villager leaves the town before all of their data has arrived on the client.
Big thanks to everyone that reported bugs and gave feedback!